![]() Gameplay in Resident Evil 6 involves a mix of tropes from third-person shooters, hack-and-slash games, and light survival horror. Ammo management is simplified in practice, as each of the weapon in the player characters' complete arsenals will have their own ammo type. Instead of money, "points" can be collected from map drops and enemy drops, which are used to upgrade the player's abilities in-between chapters. ![]() Weapons are exclusively found inside levels, and cannot be upgraded, bought, or sold (missing a chapter's weapon will result it being given to the player at the end of the chapter). Resident Evil 6 ditches the store and money system found in 4 and 5.
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